This was a prop I made for the Conrad build but unlike most of the other things I’ve made it’s just textures that can be applied to a standard SL spherical prim.
When applied to a sphere prim you’ll need to rotate the textures 90 degrees in the texture panel. For some reason SL places the pole at the side of the texture.
The basic textures are the diffuse and normals:
I’m also going to include the ambient occlusion layer and the pattern blocking texture so you can mix up your own textures yourself:
Feel free to use these textures for whatever you like so long as you include a link back to this blog with anything you distribute.