What we have here is a failure to communicate

Like a lot of people I have SL set to send me offline IMs in an email. I use this to keep track of any support requests or questions people send me when I’m offline.

Unfortunately I’ve been having some issues with my upstream spam filter for a little while and, while I think I have the issue resolved now, some messages were getting filtered.

thought I’d managed to recover all of the filtered messages but it looks like some of them may have got lost after all. So, if you’ve tried to contact me recently and I haven’t responded then please send me another note or IM and accept my deepest apologies for not getting back to you earlier.


More on the shop build

The shop build I mentioned in my previous post is coming along. It’s changed quite radically from the original model I posted, mainly to be more open and so that it isn’t showing a closed-off corner to the shop next door.


Right now the main shop build is pretty much finished and textured. There’s still more furniture to build and I’m roughing out the designs for a garden to occupy the remainder of the plot.


The inside is a huge space – well, huge for me, anyway. I’m going to want to spread out a bit or everything will be clustered up one end looking sad.


I’ve also stolen the idea for a sculpture from the boardroom of Tai Yong Medical. I’m sure they won’t mind. They seem like reasonable people.


New Release : OTK Boots

The OTK boots are out, at last!

OTK Boot Vendor

They’re available right now from the marketplace and my in-world shop in Lineside.

It’s been a while since I made some boots and I’m pretty happy with the way these turned out. There’s quite a few new techniques used in their making and more than one mad last-minute idea. Still, for some of the coolest and most flexible boots in SL you know where to go 😉

OTK Boot GroupNotice

In other news Jaqueline Beaumont has left SL and her sim on the Freedom Continent has been taken over by Serjourn Daxter. In an act of madness I’ve rented about a ninth of the sim to build a new…well, something new. A shop, probably. I really should have had a plan before signing on the dotted line.

Still, lots of space, lots of prims, and right next to the Adult Hub BDSM sim. It’s a larger space than I’ve ever had in SL before so the possibilities are exciting.

Right now I’m building what it best described as a modernist pavilion to house a shop. Once things have settled in I’ll see where else it takes me…


I’ve stolen some inspiration for the design from the Otto Bock Science Centre in Berlin plus a load of other buildings that I like. And, yeah, that tiny little red thing in that picture? That’s an avatar, so I’m building big!

OTK Boots – Progress 01

I figured it was about time I got back to some footwear. When rigged mesh came along I went thighboot crazy (it’s a medical condition – look it up) just because we could finally get the cool bendy knees at last. This time I’ve gone for a tall, but not too tall, over-the-knee boot.

When I started this build I kinda thought this would be a fairly quick thing, a palette cleanser after the fiddly madness of the Strictly Business outfit. Turns out I’ve been bottling up a lot of ideas since I last made some boots and the whole thing has suffered terribly from feature creep because they keep spilling out, usually just after I’ve finalised the mesh, rigged and uploaded them.

What was supposed to be a pretty simple project has ballooned into something of a complexity marathon. I’ve added the capability to texture the separate parts of the boot’s construction individually and, once that was working, retrofitted the ability to hide the upper part and have a cute pair of calf-length boots as well.


The image shows the options as rendered in Lightwave’s preview. They look even better in SL with the Advanced Lighting Model enabled (provided there’s enough local lights to make it worthwhile).

If I can stop rebuilding these again for more than a few hours then I hope to be getting these released in a couple of days.

These are also going to be my first boots with a full Texture Developer’s Kit included with the package, so if I haven’t managed to accommodate all your needs with the release package you can always get busy and show me up with your own textures.

For now, though, just drool over the picture above and wait for the drop 😉